
Game Streaming and China's Copyright Tug-of-War
Many years later, when I opened this moldy CD book from more than ten years ago, I remembered those sultry afternoons in middle school, when I squeezed into the small cubicle on the second floor of the computer city to select pirated game CDs. At that time, China was in an era when game consoles had not yet been banned, digital copyrights were not popularized, and physical channels were extremely scarce. At that time, poor students could only rely on pirated discs on the street and cracked game forums to access and play the latest stand-alone games. I am no exception. ...



